ENTERTAINMENT
& EVENTS IN AR

 

 

AUGMENTED REALITY GREATLY ENHANCES CREATIVITY FOR ENTERTAINMENT AND EVENTS

TODAY, ATTENTION SPANS ARE SHORTER THAN EVER

It’s hard to get your message through to the right audience at the right time. Increasingly, companies and organizations are looking for new and innovative ways to break through the noise and get heard. Augmented reality (AR) adds a whole new layer of WOW to your message or story, offering interactivity on demand, in real time, while integrating real world environments and objects.

Necropolis:
City of Ghosts

You find yourself at the turn of the 20th century, in the midst of a criminal investigation caught between real life objects and a virtual 3D world. Experience for yourself the suspense of a cast of haunted characters that you can almost reach out and touch.

Through the use of a smartphone, tablet, or eyeware such as Google Cardboard, or Samsung Gear VR glassesthe real venues used by Necropolis offer interaction with life sized virtual 3D characters that spring to life in immersive scenes, complete with spatlaized audio and user interaction.

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A STRONG
BACKBONE

MARGE™ is the platform and social ecosystem behind all App and Augmented Reality experiences created by Miralupa. MARGE™ addresses key tech industry challenges by interfacing to numerous sensing devices and remote control technologies through a standard based plug-in architecture. Plug-ins may be required for features as simple as time-code synchronization, or as complex as live multi-person spatial positioning on a theatre stage.

Today’s markets demand ways to simplify data unification, collection, distribution, and access across multiple device platforms and geographic locations. MARGE™ addresses many of the key industry needs in this regard including registration, management, and discovery of remote or local users across multiple platforms.

LEARN MORE AT: marge.io

DEUS EX CORRIDOR AT THE MUSEE GREVIN

In partnership with Eidos Games, Geodezik and VYV, Miralupa developed a unique interactive installation for the Grevin Wax Museum in Montreal, in which visitors can see themselves and follow their movements in realtime as characters from the Deus Ex games.

 

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